Browse Source

Change name to "Tales of Midgard"

master
Garrit Franke 3 years ago
parent
commit
48f1c4374a
  1. 6
      src/main.rs

6
src/main.rs

@ -14,7 +14,7 @@ use std::collections::HashMap;
// Just like example 3, but we're adding an additional vector: visible
struct State {
view: Chunk,
loaded_chunks: HashMap<(i32, i32), Chunk>,
loaded_chunks: Box<HashMap<(i32, i32), Chunk>>,
world_pos: (i32, i32),
player_position: usize,
visible: Vec<bool>,
@ -46,7 +46,7 @@ impl State {
let state = State {
world_pos: (0, 0),
view: chunks.get(&(0, 0)).unwrap().to_vec(),
loaded_chunks: chunks,
loaded_chunks: Box::new(chunks),
player_position: (25 * 80) + 40, // Equivalent to point2d_to_index(40, 25) but we haven't initialized it yet
visible: vec![false; 80 * 50],
};
@ -215,7 +215,7 @@ impl Algorithm2D for State {
fn main() -> RltkError {
let context = RltkBuilder::simple80x50()
.with_title("RLTK Example 4 - Field-Of-View")
.with_title("Tales of Midgard")
.build()?;
let gs = State::new();
rltk::main_loop(context, gs)

Loading…
Cancel
Save