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#include "fb.h"
void fb_write_cell(unsigned int i, char c, unsigned char fg, unsigned char bg) {
char *fb = (char *) 0x000B8000;
fb[i] = c;
fb[i + 1] = ((fg & 0x0F) << 4) | (bg & 0x0F);
}
void fb_move_cursor(unsigned short pos)
{
outb(FB_COMMAND_PORT, FB_HIGH_BYTE_COMMAND);
outb(FB_DATA_PORT, ((pos >> 8) & 0x00FF));
outb(FB_COMMAND_PORT, FB_LOW_BYTE_COMMAND);
outb(FB_DATA_PORT, pos & 0x00FF);
}
/*
* Write frame buffer to screen
*/
int fb_write(char *buf, unsigned int len) {
for(int i = 0; i <= (int)len; i++) {
fb_write_cell(get_cursor_position() * 2, buf[i], VGA_COLOR_BLACK, VGA_COLOR_WHITE);
advance_cursor();
}
return 0;
}
/** read_scan_code:
* Reads a scan code from the keyboard
*
* @return The scan code (NOT an ASCII character!)
*/
unsigned char read_scan_code(void) {
return inb(KBD_DATA_PORT);
}
void advance_cursor(void) {
fb_move_cursor(get_cursor_position() + 1);
}
unsigned short get_cursor_position(void)
{
unsigned short pos = 0;
outb(0x3D4, 0x0F);
pos |= inb(0x3D5);
outb(0x3D4, 0x0E);
pos |= ((unsigned short)inb(0x3D5)) << 8;
return pos;
}